∘ Asset Look Concepting and Pitching
∘ Shader Development
∘ Procedural Geometry Instancing
∘ SideFX Houdini
∘ Adobe Substance Painter
∘ Linex Ternimal
∘ Moonray Renderer
Had the privilege to work on Ruby Gillman as a Surfacing Intern for the Fall Term
I worked closely with the Look Development department at DreamWorks Animation to pitch, prototype, and refine asset look development, as well as present progress to superiors and implement asset notes
Throughout my time I was tasked with surfacing of the Bioluminescent Jellyfish which can be seen in the into of the "Ruby Gillman: Teenage Kraken" trainer as well as the Jewelry worn by Ruby during Prom
All rights Reserved by DreamWorks Animation
Supervisor and Mentor: Megan Walker
∘ The Jellyfish was a combination of instanced Houdini Internal GEO and traditional shader dev to achieve the desired look
∘ all other elements by other amazing DreamWorks artists
∘ The jewelry included a combination of pearl and gem look dev in order to reveal the strong ocean themes of the film
∘ The gems allowed for the creation of an internal coral GEO which was placed inside the refractive gem
∘ all other elements by other amazing DreamWorks artists
high quality renders, supplementary images, and miscellaneous